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Jumpstart 3d virtual world speedrun
Jumpstart 3d virtual world speedrun













jumpstart 3d virtual world speedrun
  1. JUMPSTART 3D VIRTUAL WORLD SPEEDRUN HOW TO
  2. JUMPSTART 3D VIRTUAL WORLD SPEEDRUN MOVIE
  3. JUMPSTART 3D VIRTUAL WORLD SPEEDRUN VERIFICATION

04-13: GhostSonic posts a verification of Sonic the Hedgehog using his Arduino-based replay device adapted to work on a Genesis, marking the first non-Nintendo platform.03-20: GhostSonic creates an Arduino-based SNES replay device that verifies SMAS and other SNES games.03-01: micro500 creates a Parallax Propeller-based N64 bot that also verifies SM64 0-stars.11-12: SoulCal announces a TI MSP430-based N64 bot named Droid64 that verifies SM64 0-stars and 120 stars.07-07: DarkKobold presents an NESBot demonstration at Summer Games Done Quick 2011, playing back SMB2 ( encode) and Wizards And Warriors 3 ( encode) in front of ~1,500 viewers.

jumpstart 3d virtual world speedrun

  • 02-11: DarkKobold suggests creating an icon and a special Verified category for all movies that have been replayed on a console ( which adelikat refers to as "machine verified" at the time).
  • jumpstart 3d virtual world speedrun

  • 02-10: micro500 creates an Instructables guide to build an NESBot using an Arduino Duemilanove microcontroller and a breadboard along with the first complete console verification run in the form of SMB.
  • 07-16: micro500 announces an NES replay device named NESBot.
  • 11-02: Jaku creates a BS2 based replay device and successfully plays back prerecorded input of SMB1, completing the first level.
  • 10-14: true creates the first working controller interface using a PIC microcontroller which he uses to perform initial controller emulation testing on an NES.
  • JUMPSTART 3D VIRTUAL WORLD SPEEDRUN MOVIE

  • 10-20: true suggests "With typical frame-by-frame input, if the emulator is accurate, a movie could possibly be replayed on a real console.".
  • 08-27: Myria starts a discussion thread on the feasibility of playing back Tool-Assisted Speedruns on real hardware.
  • JUMPSTART 3D VIRTUAL WORLD SPEEDRUN HOW TO

    08-07: Ash Williams comes up with the concept for a "tas-bot" AI that learns how to play games which later turns into a Github project by the same name similar to the more recent MarI/O project.WMV of Morimoto's SMB3 time attack, eventually leading him to create the website that became. 11-20: Morimoto creates the first widely distributed Tool-Assisted Speedrun (TAS), labeled as a Time Attack of SMB3.(The above table was populated using data from the excellent TAS page.) (game end glitch, look at the webcam capture for this as it played alongside the main run)īyrz, diddykong14, keylie, Nexta, Jcool114 The Legend of Zelda: A Link to the Past (1991)ĭwangoAC, Masterjun, micro500, Ilari, p4plus2, Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expertĭwangoAC, Masterjun, micro500, Ilari, p4plus2 Wizards & Warriors III: Kuros: Visions of Power (1982)ĭwangoAC, snark, Kyman, sonicpacker, Mickey/VIS, ToTĭwangoAC, p4plus2, Masterjun, Ilari, ais523īismuth, dwangoAC, EmoArbiter, Tompa, psifertexĭwangoAC, agwawaf, MeGotsThis, ogNdrahciRĭwangoAC, micro500, MediaMagnet, Spikestuff















    Jumpstart 3d virtual world speedrun